This makes it exciting, since you can build a fun and Make sure you have about 10-15 cards’ worth of removal in your deck. with Dinosaurs that make dinosaurs easier to cast early on. You can only use lands that produce the colors in your commander’s color identity, or that can produce colorless mana or mana of any color. For example, my current favorite commander is Gishath, Keep an eye out for abilities that interact well with your commander. With the exception of basic lands, no two cards in the deck may have the same English name. Maybe your legendary creature was Standard-legal once, and you’ve missed playing with it ever since it rotated. Not approved/endorsed by Wizards. Sun’s Avatar, which benefits from having a lot of other dinosaurs in the Their favorite color of mana is green, and they love brewing for Commander variants. Relentless Rats) may have rules text that overrides this restriction. While it is not part of the deck, it is effectively a 101st card. Not only does that reduce the cost of buying all the cards you need, but a lot of them will already be cards you enjoy playing. Commanders begin the game in the Command Zone. I want to make my own (going for a Ramos cool cards deck) but my biggest issue is calculating mana base has been my toughest challenge. We’re seeing numbers nowhere near that formula in decks nowhere near the average CMC of Cameron’s cEDH lists. 5 Fun Partner Combinations in Commander Legends, 5 New Historic Decks with Kaladesh Remastered, Commander Legends Upgrade Guide: Reap the Tides, Treasure Hunter: 10 Underplayed Commander Cards Under $5, Commander Legends Upgrade Guide: Arm for Battle, Commander 2018 Deck Tech: Arixmethes, Slumbering Isle, Ability costs count toward the color identities of ALL cards, not just commanders. Abilities which bring other card(s) you own from outside the game into the game (such as. But it can also be It also includes cards like Kinjalli’s Your deck should be about one-third land. Building a Commander deck doesn’t have to be something you do once and then are done with. Musings – Can you cut a land on the draw? For example, you can play only black, red, and colorless cards in a Judith, the Scourge Diva deck, and you can play cards of any color in a Golos, Tireless Pilgrim deck. Some cards (e.g. The Commander Website is Fan Content permitted under the Fan Content Policy. Before reading the rules below, please read the philosophy of commander; simply following the rules is not sufficient to ensure a good play experience. Maybe there’s a creature that showed up in a recent prerelease pool that you couldn’t find enough support for. Official blog for Card Kingdom, delivering Magic: The Gathering cards and supplies from Seattle to the world since 1999. Here are a few things to keep in mind about color identity: It’s a good idea to start building your deck with cards you already own. Some cards (e.g. Future Magic sets may have new cards that fit perfectly into your strategy. As such, “commander-ness” cannot be copied or overwritten by continuous effects. Mara is an Azorius bureaucrat who dreams of joining the Selesnya Conclave. building your first Commander deck in a way that makes the sheer size of the If you play your deck a few times and find that a card you were excited about doesn’t work as well as you wanted it to, you can just take it out and try something else. Being a commander is not a characteristic [MTG CR109.3], it is a property of the card and tied directly to the physical card. Suppose that in a 60-card deck, you’d want to hit your 3rd land drop with 90% certainty and your 4th land drop with 75% certainty. When asking how many lands you need in a Commander deck, most people work by rule of thumb. For example, The Haunt of Hightower benefits from cards entering your opponents’ graveyards, so you’ll want to focus on cards that destroy your opponents’ permanents, like Finale of Eternity, and cards that make them discard, like Awaken the Erstwhile. format less scary. Commander is a format that draws on the entire history of Magic (EDHREC.com is a great resource!) When you run out of cards that do what you want, look around the internet and see if anyone else has built a similar deck. Its owner must pay. A Commander deck must contain exactly 100 cards, including the commander. overwhelming, especially if you’re new to the format. Your commander also limits what cards you’re allowed to use. For example, if you’re using a commander like Gishath that cares about a single creature type, include cards like Icon of Ancestry that let you choose a creature type to apply an effect to, as well as cards that care about your specific creature type (like Thunderherd Migration in the case of Gishath). Commander deck, but it’s a good way to begin to define what your deck will do. You’ve probably got some legendary creatures in your card collection that look like they do something really cool, but you’ve never had a deck to put them in. Hello everyone and welcome back to commander basics, where I give you some basic tips and knowledge on building your commander decks better. These are not all advance tips but a guide to help you. If a commander is in a graveyard or in exile and that card was put into that zone since the last time state-based actions were checked, its owner may put it into the command zone. The numbers won’t match exactly, but they’ll be close enough. Like how many lands should I have? #1 mana fixing part 1 lands … So you can play, You can only use lands that produce the colors in your commander’s color identity, or that can produce colorless mana or mana of any color. This replacement effect may apply more than once to the same event. Golos is colorless, but their activated ability costs WUBRG, which makes them a five-color commander. So you can’t play, Phyrexian mana counts as the color in the background of the Phyrexian symbol. This art i cle takes a more mathematical approach. As in most formats, a majority of your spells should be creatures, unless you’re using a commander that wants you to have lots of noncreature spells like Narset, Enlightened Master. Commanders begin the game in the Command Zone. Play Rules. That creature can be the commander of your deck. Commander games can be very long, and you won’t have a chance to sideboard against your opponents’ decks. With the exception of basic lands, no two cards in the deck may have the same English name. The colors of spells in a Commander deck are limited to its commander’s color identity, which is determined by the mana symbols in the casting cost and ability costs of the commander. While a commander is in the command zone, it may be cast, subject to the normal timing restrictions for casting creatures. So you can play, Mana symbols in reminder text don’t count toward a card’s color identity. same deck. In other cases, you’ll have to make room for it by cutting other cards. Portions of the materials used are property of Wizards of the Coast and ©Wizards of the Coast LLC; other content ©Commander RC, RC Statement on secret lair: the walking dead, Gavin’s Format of the Month – August 2020: Sideboards, Players choose a legendary creature as the. The card retains it’s commander-ness through any status changes, and is still a commander even when controlled by another player. If your commander cares about a specific type of mechanic, focus on including cards with that mechanic. (Commander matches are typically played as best-of-one games.) Last week, four Card Kingdom employees ventured into the unknown and played a truly unforgettable…, Five Five is the number of legendary Krakens, Leviathans, Octopi, and Serpents that existed in…, A few weeks ago, Card Kingdom partnered with EDHREC, one of my favorite Magic: The…. For sure. So you can’t play, A card with a hybrid cost counts as both colors. Number of lands = 31 + amount of colors in commander’s color identity + commander CMC, with 0-CMC mana rocks counting as lands.